New RedTail Material Editor
We’re releasing a new Project RedTail Material Editor, created by some of the fine folks over at Sheridan College’s Visual Design Institute. This is going to let you do some pretty crazy stuff with your model, which you would have otherwise had to manually code into the .material files for your Ogre mesh. Anything from scrolling, and rotating textures…to reflective materials, it’s all here.
The program is very straightforward, if you managed to get through the process of exporting a mesh by yourself then this will be a piece of cake, simply “File –> Open” and find whatever .mesh you’d like to modify the texture on. Your first level of options will be on the rendering pass. Simply right click “pass” to add any of the various attributes available to you, then modify each accordingly. After this, you can move one more down in the hierarchy and start playing with the texture itself. Right click “texture_unit” to add any attributes the same way you did with the rendering pass options. If you want to add a bitmap that you’ve created, simply add the “texture” attribute under “texture_unit” and it will allow you to browse your computer’s folders for the image file.
When all is said and done, simple hit “File –> Export to RedTail” and you’ve got a file ready to go on the service all fancied up.
RedTail Material Editor Download
Nicholas :: Apr.09.2008 :: General, Design, Service :: 1 Comment »

